Bosses

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The bosses in this game always felt half-finished, and judging by the amount of unused sprites, I don't think that's far from the truth.


baragbits

BaragBits

BaragBits2

BaragLeg

Yes, these are actually in the game; no, they aren't used.

baragbody

BaragBody

The Cahdok palette is defined in Muakaboss.c.

bossrahi*

bossrahi*

bossrahi2*

bossrahi3*

bossrahi4*

These are a bunch of prerendered Kuma Nui sprites that made it into the final ROM! They're unused. Below is my attempt to piece them together:

MuakaArm

There's code for boss arm behavior in Muakaboss.c, but the graphics are never loaded and the code is never triggered.

muakabody

MuakaBody

muakabreath

MuakaBreath

muakaheadsprites

MuakaHead

MuakaHead2

MuakaNeck

MuakaShoulder

Rahiarm

RahiArm

Unused, much like MuakaArm above.

rahibody

RahiBody