The bosses in this game always felt half-finished, and judging by the amount of unused sprites, I don't think that's far from the truth.



Yes, these are actually in the game; no, they aren't used.


The Cahdok palette is defined in Muakaboss.c.
These are a bunch of prerendered Kuma Nui sprites that made it into the final ROM! They're unused. Below is my attempt to piece them together:

Muakaboss.c, but the graphics are never loaded and the code is
never triggered.


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Unused, much like MuakaArm above.
