This is a dumping ground for cut content! It's my content, and I'm the one who cut it.
There are a fair number of exceptions to the patterns I laid out above. The most common are sprites that either do not provide size and shape information or provide incorrect information. In general, these are easy enough to spot and correct, just annoying. I'm not going to list them all out here.
The following break the naming conventions:
EnergyPanel: Palette is named "SpritePalette" rather than "EnergyPanelPalette"flags/Flag: SizeShape is named "FlagEnglishSizeShape" rather than "FlagSizeShape"flashstrip: Three separate maps defined with the unique suffixes Map1, Map2, and Map3And these require data defined in strange places:
frontend2/Front2: Front2 tile data is defined in frontend1 for whatever reason
mainmenu: Palette is defined in menubaragbody: Blue color palette is defined in muakabossbaragbody: Blue color palette is defined in muakabossMuakaboss/BossLifeBar: This sprite was just thrown into the boss code file
9 August 2026 (hopefully every edge case sorted, methodology overhauled)
8 August 2026 (the home stretch! everything ripped from rom added)
2 August 2026 (methodology, backgrounds, bosses, enemies, objects)
31 July 2026 (front end, gradients, particles; first pass at css)
26 July 2026 (initial version: introduction, graphics not in rom)