Here's every level in the game, plus 3 extra: boss1, boss2, and boss3. The number at the end of the filename doesn't actually correspond with the GBA background layer that it's drawn on; "_2" graphics are drawn on layer 0, and "_3" graphics are drawn on layer 1. (Is that useful information to have here, or am I just yapping? Hard to say.) There are "layer 3" maps in the ROM for the Onu-Wahi levels, but they don't have a tile set to go with them and they aren't used in the final game. (The layer they might have been drawn on is instead used for the torch effect.) Since there isn't enough data to make them look like anything, I've elected not to include them on this page.
These maps are not nearly as pretty or informative as those for my beloved Bionicle: Quest for the Toa. The player is frequently teleported from place to place within the map, and there are bits in the margins to be copied in when (say) a pit opens up beneath you. Aesthetically, the various palettes in each map often don't use the same placeholder color for transparency, so you end up with different shades of pink or large blue rectangles. All the same, I hope you find them to be informative.
Because the levels are very large, I've scaled them down to thumbnails for once. Click on each image to view the original. If you're using a web browser that doesn't support the .webp format, you have my admiration and my apologies. Please yell at me somewhere and I'll switch to jpegs, I promise.
The source code has maps for a handful of these levels, but everything else (including those maps' tilesets) is ripped from the ROM.
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