Particles

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Presented for your consideration: a collection of particles, projectiles, and other assorted effects.


ammobanana

AmmoBanana

ammobanana.c doesn't define its own color palette, so it's presented here in grayscale. Its associated header file is included in enemymonkey.c, but its contents aren't referenced anywhere in that file. Instead, the monkey (and all the other large land enemies) throw what the code calls "coconuts", which are the bottom sprite in the various Particle2 spritesheets.

A recolored version of AmmoBanana serves as this site's favicon.

baddydeath

BaddyDeath

buttonsprites

HButton

darkcover

DarkCover

The darker of the two Onu-Wahi overlays, used when the player doesn't have a torch (lightstone?) following them.

firejet

FireJet

FireJet2

flash

Flash

Presented in grayscale. I don't think this is used in the final game. The associated header is included in particles.c, but the HandleFlash() function therein (the Turaga charged attack) uses graphics from powerupfx.c instead.

HealthPanel

HealthPanel

The way I've sorted things, there's not really a good place to put the HUD, lol. Here it is, mixed in with particles and effects.

Muakaboss

BossLifeBar

Here's the other HUD element, the arrow-shaped boss life bar.

particlesprites

Particle

ParticleGa

ParticleKo

ParticleOnu

ParticlePo

ParticleTa

Particle2

Particle2Ga

Particle2Ko

Particle2Onu

Particle2Po

Particle2Ta

Smoke

plop

PlopSprite

These dance around the player's feet when they're sinking into the Le-Koro swamp. See spikes.c for more info (and for my favorite comment in the code, time to suck mightily :).)

powerupfx*

PowerupBreath*

PowerupFX*

PowerupOrb*

PowerupSplash*

These are the effects for the Turaga charged attack. Ripped from the ROM, since their source file is missing.

raineffect

raineffect

snoweffect

Both presented in grayscale. The color of the rain/snow (along with its behavior) is handled on a level-by-level basis in particles.c.

screenwipetiles

ScreenWipe

The Makedepend indicates this was referenced by main.c, which is unfortunately one of the missing files.

shadow

Shadow

Presented in grayscale. Used as the shadow for various objects; see player.c and rocksandstuff.c, neither of which I've read closely.

shrapnel

Shrapnel

spot

Spot

Included in menu.c but not used, so far as I can tell.

torchcover

TorchCover

The lighter of the two Onu-Wahi overlays, used when the player has a torch (lightstone?) following them.